About



A solo passion project that started as a private world for family and friends — now open to anyone who wants to explore it. Development moves at its own pace, shaped by player feedback and experimentation. No roadmap, no rush, just steady evolution.



I'm not a builder — I'm fascinated by Minecraft's mechanics and what's possible when you push the systems. My background is in games like EVE Online, Darkfall, and Albion Online, so a lot of the gameplay and exploration is based on those same principles: emergent gameplay, player-driven economies, and meaningful consequences.



Always open to suggestions and looking for like-minded people who want to tinker and experiment together.



Core rule: Zero pay-to-win. Everyone starts equal. No shortcuts, no advantages for sale.



Philosophy: No hand-holding. You'll need to explore, experiment, and figure things out. Discovery is the point.



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What's Inside

- Survival RPG powered by MMOCore

- Towny for land claims, town building, histories, capture sites, and campfires

- Economy & Trade systems

- Custom mobs & bosses that scale with the world

- Simple Voice Chat

- RPG quests and progression

- Voting rewards — earn free skins and in-game prizes



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Links

Website: https://agameofcubes.com

Wiki: https://github.com/diskawrs/AGameOfCubes/wiki

Join the Team: https://github.com/diskawrs/AGameOfCubes/wiki/Join-the-Team

GitHub: All development tracked publicly

Discord: Find me there for suggestions and collaboration
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